The RevMentor is IN

Although Jerry has been crazy busy for a few weeks now, working with Sarah Reichelt to get Rodeo off the ground — plus preparing a few sweet new feature-updates for tRev (set for release over the next two weeks) — he's still available to help you get your own Revolution application off the ground.

In fact, thanks to all the new tricks of the trade that he's added to his arsenal as a result of his work on RodeotRev, and for current mentoring clients — he's more prepared than ever to help you over any nasty hurdle standing between you and Revolution success.

Click HERE for details on the RevMentor program, prices, and scheduling.

The difference between UI and UX

Redesigning the Bloomberg Terminal would be any interface designer's dream. There's obviously much room for improvement since the interface hasn't changed for a long time, and the personas using it are quite easy to define.

But the complexity and richness of the displayed data, the necessity to fully understand how traders use the tool, and the immediate impact on the work efficiency of more than 156,000 users around the world make it tremendously challenging to make any changes.

Here is a picture of the Bloomberg Terminal as it stands today (2010). As most users say, "it's hideous."

The current Bloomberg UI

Here is the Bloomberg keyboard:

The Bloomberg keyboard

IDEO has submitted a redesign proposal back in 2007 after a 3-week study. Here's how it looks:

IDEO concept design

A widget allows you to zoom in on some detailed part of IDEO's design and have some explanation on the choices they've made. You can also read a short description of the project on their website...

Read the rest of the article here: uxmag.com

This project reminds me of two that MJ and I had back in the 90's where we had to redesign the terminal software for airline booking agents at travel agencies. We had TWO projects from two different companies where this was the task.

They LIKE their complex text-based, keyboard based UI. It gives them status.

In the end, we made a very cool terminal that automated some of their text manipulation. We respected the user experience rather then our own ideas about good user interface.

The article is a good read and wake-up call for consultant who cling to their HIG guidelines like the Bible.

Design Science in action

Principle 1: A system is more than the sum of its parts. If you take the system apart these properties are lost, and every part of the system affects every other part. Nothing is outside the system.

Action: Internalize the concept of the system. Using this simple diagram by Bruce Mau, it's easy to see how you can understand matter as a long piece of string with two fixed points. Where you pull one bit, others have to give. You can map your projects, your resources and your impact this way.Mau

Principle 2. Delayed feedback results in "design traps." The time-lag that obfuscates what really needs to change, combined with the bounded rationality that comes from operating from what you immediately know, can cause designers to make bad decisions.
Action: Stop designing for the symptom. A lot of design work focuses on making the problem easier to stomach, rather than tackling its problematic source. Something like Recycle Bank rewards people for recycling without encouraging them to buy less or buy local. The numbers don't lie: For every $100 spent locally, about $68 stays in the community, if you buy from a chain store, it's only $14.

Read the rest of the article here: fastcompany.com

Valerie Casey gave a great presentation last week at SXSW. Here she lays out seven basic, powerful principles of sustainable design applied to social change and movements.

You may think that as a software developer you are bound by your OS, tools, clients or markets—but you're really not. Reading this may set you free.

Using every day objects!

Binder clips apparently work great as cable organizers. Is there something right in front of your nose that you're not using? A command, a function, an object...some old code?